Jessi Shaver is a user-centric product designer based in the Boise Metropolitan area.
Currently, I am a Staff Product Designer at ServiceNow, previously at NVIDIA, Crowdstrike, and Blizzard Entertainment. I work with several cross-discipline teams including design, development, research, writing, product management, and many more to understand problems to solve and engage in design thinking.
Featured work
SERVICENOWAligning leadership around a unified, AI-powered experience grounded in research and focused on foundational design frameworks.
NVIDIAThis effort established a scalable foundation by aligning teams, promoting contribution, leading by example, and empowering users to design at scale.
TOUCAN DESIGN SYSTEM @ CROWDSTRIKEScaling a design system towards an open-source model by creating frameworks and processes to contribute. This work was designed to accelerate delivery and work towards consistency in quality.
CROWDSTRIKEIntroducing structure and processes to scale a growing design team to allow consistent ways of working.
BATTLE.NET, BLIZZARD ENTERTAINMENTExtensive design exploration and strategy to make sense of a feature-rich, complex, powerful platform that supports game development teams across Activision Blizzard.
CORP APPS, BLIZZARD ENTERTAINMENTA suite of products and tools designed to facilitate all of the things for planning small to large scale events across the world for Blizzard Entertainment.