Jessi Shaver is a user-centric product designer based in the Boise Metropolitan area.

Currently, I am a Staff Product Designer at ServiceNow, previously at NVIDIA, Crowdstrike, and Blizzard Entertainment. I work with several cross-discipline teams including design, development, research, writing, product management, and many more to understand problems to solve and engage in design thinking.

Featured work

NVIDIA

This effort established a scalable foundation by aligning teams, promoting contribution, leading by example, and empowering users to design at scale.

TOUCAN DESIGN SYSTEM @ CROWDSTRIKE

Scaling a design system towards an open-source model by creating frameworks and processes to contribute. This work was designed to accelerate delivery and work towards consistency in quality.

CROWDSTRIKE

Introducing structure and processes to scale a growing design team to allow consistent ways of working.

BATTLE.NET, BLIZZARD ENTERTAINMENT

Extensive design exploration and strategy to make sense of a feature-rich, complex, powerful platform that supports game development teams across Activision Blizzard.

CORP APPS, BLIZZARD ENTERTAINMENT

A suite of products and tools designed to facilitate all of the things for planning small to large scale events across the world for Blizzard Entertainment.