Jessi Shaver is a user-centric product designer based in the Boise Metropolitan area.
Currently, I am a Senior Product Designer at NVIDIA, previously at Crowdstrike and Blizzard Entertainment. I work with several cross-discipline teams including design, development, research, writing, product management, and many more to understand problems to solve and engage in design thinking.
Featured work
Contribution Model
Scaling a design system towards an open-source model by creating frameworks and processes to contribute. This work was designed to accelerate delivery and work towards consistency in quality.
Design Systems, Crowdstrike
DesignOps
Introducing structure and processes to scale a growing design team to allow consistent ways of working.
Crowdstrike
Platform Onboarding
Extensive design exploration and strategy to make sense of a feature-rich, complex, powerful platform that supports game development teams across Activision Blizzard.
Battle.net, Blizzard Entertainment
Events Management Platform (EMP)
A suite of products and tools designed to facilitate all of the things for planning small to large scale events across the world for Blizzard Entertainment.
Corp Apps, Blizzard Entertainment